Card Evolve’ mechanic needs to evolve
Everything else aside, the one thing that brings this game to a halt is the "card evolve” system. The cards play an important part in the game, they are essentially your way to move, attack, defend, and use items - game mechanic. Each card has points that add up to the amount of ‘effort’ used per turn, spend too much ‘effort’ each turn and your enemies will end up moving/attacking before you and may even attack more than once per turn. An interesting game mechanic.
The unfortunate part of the game is your card deck. You ‘evolve’ the cards in the deck to get stronger, i.e. spend less effort or attack/defend more. So how do you evolve your cards? Well you need 3 of a type of card, those cards maybe scattered across your 3 decks though. So you may have 1 ‘bolter’ card in deck A,B, and C. When you go to evolve you have to pick a deck, so if you pick deck A, you can’t upgrade your bolter because you only have 1 card in THAT deck. So you have to switch out that particular card with another, yeah, you always need 30 cards in a deck, no more, no less. So you better remember which cards you swapped out in deck A and B so you could upgrade a card in deck C. Then switch those cards back when you’re done. Okay, now repeat that every time you get a new card.
For fu*k sake man, you got a good game with some sh*t smeared inside of it, clean it up.
You got a lil something there about
Warhammer 40,000: Space Wolf